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+;****************************************************************************
+; Echo_Z80Request
+; Requests the Z80 bus
+;****************************************************************************
+
+Echo_Z80Request macro
+ move.w #$100, ($A11100) ; Request Z80 bus
+@Echo_WaitZ80\@:
+ btst.b #0, ($A11100) ; Did we get it yet?
+ bne.s @Echo_WaitZ80\@ ; Keep waiting
+ endm ; End of macro
+
+;****************************************************************************
+; Echo_Z80Release
+; Releases the Z80 bus
+;****************************************************************************
+
+Echo_Z80Release macro
+ move.w #$000, ($A11100) ; Release Z80 bus
+ endm ; End of macro
+
+;****************************************************************************
+; Echo_Z80Reset
+; Resets the Z80 and YM2612
+;****************************************************************************
+
+Echo_Z80Reset macro
+ move.w #$000, ($A11200) ; Assert reset line
+ rept $10 ; Wait until hardware resets
+ nop ; ...
+ endr ; ...
+ move.w #$100, ($A11200) ; Release reset line
+ endm ; End of macro
+
+;****************************************************************************
+; Echo_Init
+; Initializes Echo
+;
+; input a0.l ... Address of pointer list
+;****************************************************************************
+
+Echo_Init:
+ movem.l d0/a0-a1, -(sp) ; Save registers
+
+ Echo_Z80Reset ; May not work without this...
+ Echo_Z80Request ; We need the Z80 bus
+
+ move.b #$01, ($A01FFF) ; Command: load pointer list
+
+ move.l a0, d0 ; Easier to manipulate here
+ move.b d0, ($A01FFD) ; Store low address byte
+ lsr.l #7, d0 ; Get high address byte
+ lsr.b #1, d0 ; We skip one bit
+ bset.l #7, d0 ; Point into bank window
+ move.b d0, ($A01FFE) ; Store high address byte
+ lsr.w #8, d0 ; Get bank byte
+ move.w d0, d1 ; Parse 32X bit separately
+ lsr.w #1, d1 ; Put 32X bit in place
+ and.b #$7F, d0 ; Filter out unused bit from addresses
+ and.b #$80, d1 ; Filter out all but 32X bit
+ or.b d1, d0 ; Put everything together
+ move.b d0, ($A01FFC) ; Store bank byte
+
+ lea @Z80Program(pc), a0 ; Where Z80 program starts
+ lea ($A00000), a1 ; Where Z80 RAM starts
+ move.w #@Z80ProgSize-1, d0 ; Size of Z80 program (DBF adjusted)
+@LoadLoop: ; Go through all the program
+ move.b (a0)+, (a1)+ ; Copy byte into Z80 RAM
+ dbf d0, @LoadLoop ; Go for next byte
+
+ Echo_Z80Reset ; Now reset for real
+ Echo_Z80Release ; Let the Z80 go!
+
+ movem.l (sp)+, d0/a0-a1 ; Restore registers
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo Z80 program
+; It should be located wherever Echo_ProgFile was defined
+;****************************************************************************
+
+@Z80Program: incbin "\Echo_ProgFile"
+@Z80ProgSize equ *-@Z80Program
+ even
+
+;****************************************************************************
+; Echo_SendCommand
+; Sends an Echo command (no address parameter)
+;
+; input d0.b ... Echo command
+;****************************************************************************
+
+Echo_SendCommand:
+ move.w d1, -(sp) ; Save register
+
+ Echo_Z80Request ; We need the Z80 bus
+
+@Try:
+ tst.b ($A01FFF) ; Check if Echo is ready
+ beq.s @Ready ; Too busy?
+ Echo_Z80Release ; Let Echo continue
+ move.w #$FF, d1 ; Give it some time
+ dbf d1, * ; ...
+ Echo_Z80Request ; Get Z80 bus back
+ bra.s @Try ; Try again
+
+@Ready:
+ move.b d0, ($A01FFF) ; Write command ID
+ Echo_Z80Release ; We're done with the Z80 bus
+
+ move.w (sp)+, d1 ; Restore register
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo_SendCommandEx
+; Sends an Echo command (with address parameter)
+;
+; input d0.b ... Echo command
+; input a0.l ... Address parameter
+;****************************************************************************
+
+Echo_SendCommandEx:
+ movem.l d0-d1, -(sp) ; Save register
+
+ Echo_Z80Request ; We need the Z80 bus
+
+@Try:
+ tst.b ($A01FFF) ; Check if Echo is ready
+ beq.s @Ready ; Too busy?
+ Echo_Z80Release ; Let Echo continue
+ move.w #$FF, d1 ; Give it some time
+ dbf d1, * ; ...
+ Echo_Z80Request ; Get Z80 bus back
+ bra.s @Try ; Try again
+
+@Ready:
+ move.b d0, ($A01FFF) ; Write command ID
+
+ move.l a0, d0 ; Easier to manipulate here
+ move.b d0, ($A01FFD) ; Store low address byte
+ lsr.l #7, d0 ; Get high address byte
+ lsr.b #1, d0 ; We skip one bit
+ bset.l #7, d0 ; Point into bank window
+ move.b d0, ($A01FFE) ; Store high address byte
+
+ lsr.w #8, d0 ; Get bank byte
+ move.w d0, d1 ; Parse 32X bit separately
+ lsr.w #1, d1 ; Put 32X bit in place
+ and.b #$7F, d0 ; Filter out unused bit from addresses
+ and.b #$80, d1 ; Filter out all but 32X bit
+ or.b d1, d0 ; Put everything together
+ move.b d0, ($A01FFC) ; Store bank byte
+
+ Echo_Z80Release ; We're done with the Z80 bus
+
+ movem.l (sp)+, d0-d1 ; Restore register
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo_PlaySFX
+; Plays a SFX
+;
+; input a0.l ... Pointer to SFX data
+;****************************************************************************
+
+Echo_PlaySFX:
+ move.w d0, -(sp) ; Save register
+ move.b #$02, d0 ; Command $02 = play SFX
+ bsr Echo_SendCommandEx ; Send command to Echo
+ move.w (sp)+, d0 ; Restore register
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo_StopSFX
+; Stops SFX playback
+;****************************************************************************
+
+Echo_StopSFX:
+ move.w d0, -(sp) ; Save register
+ move.b #$03, d0 ; Command $03 = stop SFX
+ bsr Echo_SendCommand ; Send command to Echo
+ move.w (sp)+, d0 ; Restore register
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo_PlayBGM
+; Plays a BGM
+;
+; input a0.l ... Pointer to BGM data
+;****************************************************************************
+
+Echo_PlayBGM:
+ move.w d0, -(sp) ; Save register
+ move.b #$04, d0 ; Command $04 = play BGM
+ bsr Echo_SendCommandEx ; Send command to Echo
+ move.w (sp)+, d0 ; Restore register
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo_StopBGM
+; Stops BGM playback
+;****************************************************************************
+
+Echo_StopBGM:
+ move.w d0, -(sp) ; Save register
+ move.b #$05, d0 ; Command $05 = stop BGM
+ bsr Echo_SendCommand ; Send command to Echo
+ move.w (sp)+, d0 ; Restore register
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo_ResumeBGM
+; Resumes BGM playback
+;****************************************************************************
+
+Echo_ResumeBGM:
+ move.w d0, -(sp) ; Save register
+ move.b #$06, d0 ; Command $06 = resume BGM
+ bsr Echo_SendCommand ; Send command to Echo
+ move.w (sp)+, d0 ; Restore register
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo_GetStatus
+; Gets the current status of Echo
+;
+; output d0.w ... Echo status
+; Bit #0: SFX is playing
+; Bit #1: BGM is playing
+; Bit #15: command still not parsed
+;****************************************************************************
+
+Echo_GetStatus:
+ moveq #0, d0
+ Echo_Z80Request ; We need the Z80 bus
+ move.b ($A01FF0), d0 ; Get the status flags
+ tst.b ($A01FFF) ; Check if command still has to be parsed
+ beq.s @NotBusy ; Any commands left to be parsed?
+ bset.l #15, d0 ; If so, set the relevant flag
+@NotBusy:
+ Echo_Z80Release ; Let the Z80 go!
+ rts ; End of subroutine
+
+;****************************************************************************
+; Echo_ListEntry
+; Defines an entry in a pointer list
+;****************************************************************************
+
+Echo_ListEntry macro addr
+ dc.b $80|((addr)>>8&$7F) ; High byte of address
+ dc.b (addr)&$FF ; Low byte of address
+ dc.b ((addr)>>15&$7F)|((addr)>>16&$80) ; Bank number
+ endm
+
+;****************************************************************************
+; Echo_ListEnd
+; Ends a pointer list
+;****************************************************************************
+
+Echo_ListEnd macro
+ dc.b $00 ; End of list mark
+ even ; Just in case...
+ endm