============================================================================= *** How to use *** You need to take "src-68k/echo.68k" and include it in your program. Then you need to take "built/prog-z80.bin" (or if you built Echo from source, the generated binary). Finally, go to the echo.68k file, look for @Z80Program (should be near the end of the file) and change the filename to point where the prog-z80.bin file is. Echo should now be inside your program. Now call Echo_Init (see below) to initialize Echo and load the instrument list, and then you can proceed to use Echo as needed (e.g. call Echo_PlayBGM to start playing music). Unless stated otherwise, calling the API subroutines will *not* modify the 68000 registers. ============================================================================= *** Initialization *** Echo_Init Initializes Echo. Loads the instrument list, loads the Z80 engine and gets it running. You need to call this before you can use Echo (usually when the program is just starting). The address of the instrument list is given in register a0. The instrument list can be built using the Echo_List* macros. An example of a short instrument list is as follows: Echo_ListEntry instrument1 Echo_ListEntry instrument2 Echo_ListEntry instrument3 Echo_ListEnd Where the parameter for Echo_ListEntry is the address (e.g. a label) to the EIF/EEF/EWF data of the instrument. ============================================================================= *** Background music *** Echo_PlayBGM Starts playback of the specified background music. The register a0 points to the ESF data for the background music. Echo_StopBGM Stops playback of background music. Used both to stop and to pause music (the latter can be undone with Echo_ResumeBGM, see below). Echo_ResumeBGM Resumes playback of whatever background music was playing last time before Echo_StopBGM was called. Used when you want to unpause music. ============================================================================= *** Sound effects *** Echo_PlaySFX Starts playback of the specified sound effect. The register a0 points to the ESF data for the sound effect. Echo_StopSFX Stops playback of sound effects. ============================================================================= *** Control *** Echo_GetStatus Gets the current status of Echo. The status is returned as a word in d0, with the following bits set as relevant: Bit 0 .... Sound effect is playing Bit 1 .... Background music is playing Bit 15 ... Echo is busy (can't take commands) The API will automatically wait if you try to send a command while Echo is busy, so the only reason to check for that is if you don't want to halt the 68000 until Echo is ready to take more commands. ============================================================================= *** Settings *** Echo_SetPCMRate Changes the sample rate of PCM. Note this is a global parameter as it affects both BGM and SFX. The value is what one would write in timer A of the YM2612 register. Here are the approximate frequencies for some values (default is $04): NTSC PAL | NTSC PAL ----------------------------|-------------------------- $01 ... 26632Hz ... 26389Hz | $07 ... 6658Hz ... 6597Hz $02 ... 17755Hz ... 17593Hz | $08 ... 5918Hz ... 5864Hz $03 ... 13316Hz ... 13194Hz | $09 ... 5326Hz ... 5278Hz $04 ... 10653Hz ... 10556Hz | $0A ... 4842Hz ... 4798Hz $05 .... 8877Hz .... 8796Hz | $0B ... 4439Hz ... 4398Hz $06 .... 7609Hz .... 7539Hz | $0C ... 4097Hz ... 4060Hz The higher the sample rate, the better quality, but also takes up more space and, more importantly, reduces CPU time available for other things (which can hamper Echo's ability to process complex streams). Be careful if you increase the sample rate. ============================================================================= *** Raw access *** Echo_SendCommand Sends an argument-less command to Echo. The command ID is given as a byte in register d0. Echo_SendCommandAddr Sends a command to Echo that takes an address as its argument. The command ID is given as a byte in register d0, while the address argument is given in register a0. Echo_SendCommandByte Sends a command to Echo that takes a byte as its argument. The command ID is given as a byte in register d0, while the byte argument is given in register d1. =============================================================================