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=============================================================================

*** How to use ***

You need to take "src-68k/echo.68k" and include it in your program. Then you
need to take "built/prog-z80.bin" (or if you built Echo from source, the
generated binary). Finally, go to the echo.68k file, look for @Z80Program
(should be near the end of the file) and change the filename to point where
the prog-z80.bin file is.

Echo should now be inside your program. Now call Echo_Init (see below) to
initialize Echo and load the instrument list, and then you can proceed to use
Echo as needed (e.g. call Echo_PlayBGM to start playing music).

Unless stated otherwise, calling the API subroutines will *not* modify the
68000 registers.

=============================================================================

*** Initialization ***

Echo_Init

   Initializes Echo. Loads the instrument list, loads the Z80 engine and gets
   it running. You need to call this before you can use Echo (usually when
   the program is just starting).
   
   The address of the instrument list is given in register a0. The instrument
   list can be built using the Echo_List* macros. An example of a short
   instrument list is as follows:
   
   Echo_ListEntry instrument1
   Echo_ListEntry instrument2
   Echo_ListEntry instrument3
   Echo_ListEnd
   
   Where the parameter for Echo_ListEntry is the address (e.g. a label) to
   the EIF/EEF/EWF data of the instrument.

=============================================================================

*** Background music ***

Echo_PlayBGM

   Starts playback of the specified background music. The register a0 points
   to the ESF data for the background music.

Echo_StopBGM

   Stops playback of background music. Used both to stop and to pause music
   (the latter can be undone with Echo_ResumeBGM, see below).

Echo_ResumeBGM

   Resumes playback of whatever background music was playing last time before
   Echo_StopBGM was called. Used when you want to unpause music.

=============================================================================

*** Sound effects ***

Echo_PlaySFX

   Starts playback of the specified sound effect. The register a0 points to
   the ESF data for the sound effect.

Echo_StopSFX

   Stops playback of sound effects.

=============================================================================

*** Control ***

Echo_GetStatus

   Gets the current status of Echo. The status is returned as a word in d0,
   with the following bits set as relevant:
   
   Bit 0 .... Sound effect is playing
   Bit 1 .... Background music is playing
   Bit 15 ... Echo is busy (can't take commands)
   
   The API will automatically wait if you try to send a command while Echo is
   busy, so the only reason to check for that is if you don't want to halt
   the 68000 until Echo is ready to take more commands.

=============================================================================

*** Raw access ***

Echo_SendCommand

   Sends an argument-less command to Echo. The command ID is given as a byte
   in register d0.

Echo_SendCommandEx

   Sends a command to Echo that takes an address as its argument. The command
   ID is given as a byte in register d0, while the address argument is given
   in register a0.

=============================================================================