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;****************************************************************************
; Echo_Z80Request
; Requests the Z80 bus
;****************************************************************************
Echo_Z80Request macro
move.w #$100, ($A11100) ; Request Z80 bus
@Echo_WaitZ80\@:
btst.b #0, ($A11100) ; Did we get it yet?
bne.s @Echo_WaitZ80\@ ; Keep waiting
endm ; End of macro
;****************************************************************************
; Echo_Z80Release
; Releases the Z80 bus
;****************************************************************************
Echo_Z80Release macro
move.w #$000, ($A11100) ; Release Z80 bus
endm ; End of macro
;****************************************************************************
; Echo_Z80Reset
; Resets the Z80 and YM2612
;****************************************************************************
Echo_Z80Reset macro
move.w #$000, ($A11200) ; Assert reset line
rept $10 ; Wait until hardware resets
nop ; ...
endr ; ...
move.w #$100, ($A11200) ; Release reset line
endm ; End of macro
;****************************************************************************
; Echo_SendCommand
; Sends an Echo command (no address parameter)
;
; input d0.b ... Echo command
;****************************************************************************
Echo_SendCommand:
move.w d1, -(sp) ; Save register
Echo_Z80Request ; We need the Z80 bus
@Try:
tst.b ($A01FFF) ; Check if Echo is ready
beq.s @Ready ; Too busy?
Echo_Z80Release ; Let Echo continue
move.w #$FF, d1 ; Give it some time
dbf d1, * ; ...
Echo_Z80Request ; Get Z80 bus back
bra.s @Try ; Try again
@Ready:
move.b d0, ($A01FFF) ; Write command ID
Echo_Z80Release ; We're done with the Z80 bus
move.w (sp)+, d1 ; Restore register
rts ; End of subroutine
;****************************************************************************
; Echo_SendCommandAddr
; Sends an Echo command (with address parameter)
;
; input d0.b ... Echo command
; input a0.l ... Address parameter
;****************************************************************************
Echo_SendCommandAddr:
Echo_SendCommandEx:
movem.l d0-d1, -(sp) ; Save register
Echo_Z80Request ; We need the Z80 bus
@Try:
tst.b ($A01FFF) ; Check if Echo is ready
beq.s @Ready ; Too busy?
Echo_Z80Release ; Let Echo continue
move.w #$FF, d1 ; Give it some time
dbf d1, * ; ...
Echo_Z80Request ; Get Z80 bus back
bra.s @Try ; Try again
@Ready:
move.b d0, ($A01FFF) ; Write command ID
move.l a0, d0 ; Easier to manipulate here
move.b d0, ($A01FFD) ; Store low address byte
lsr.l #7, d0 ; Get high address byte
lsr.b #1, d0 ; We skip one bit
bset.l #7, d0 ; Point into bank window
move.b d0, ($A01FFE) ; Store high address byte
lsr.w #8, d0 ; Get bank byte
move.w d0, d1 ; Parse 32X bit separately
lsr.w #1, d1 ; Put 32X bit in place
and.b #$7F, d0 ; Filter out unused bit from addresses
and.b #$80, d1 ; Filter out all but 32X bit
or.b d1, d0 ; Put everything together
move.b d0, ($A01FFC) ; Store bank byte
Echo_Z80Release ; We're done with the Z80 bus
movem.l (sp)+, d0-d1 ; Restore register
rts ; End of subroutine
;****************************************************************************
; Echo_SendCommandByte
; Sends an Echo command (with a byte parameter)
;
; input d0.b ... Echo command
; input d1.b ... Byte parameter
;****************************************************************************
Echo_SendCommandByte:
Echo_Z80Request ; We need the Z80 bus
move.w d1, -(sp) ; Save register
@Try:
tst.b ($A01FFF) ; Check if Echo is ready
beq.s @Ready ; Too busy?
Echo_Z80Release ; Let Echo continue
move.w #$FF, d1 ; Give it some time
dbf d1, * ; ...
Echo_Z80Request ; Get Z80 bus back
bra.s @Try ; Try again
@Ready:
move.w (sp)+, d1 ; Restore register
move.b d0, ($A01FFF) ; Write command ID
move.b d1, ($A01FFC) ; Write parameter
Echo_Z80Release ; We're done with the Z80 bus
rts ; End of subroutine
;****************************************************************************
; Echo_PlaySFX
; Plays a SFX
;
; input a0.l ... Pointer to SFX data
;****************************************************************************
Echo_PlaySFX:
move.w d0, -(sp) ; Save register
move.b #$02, d0 ; Command $02 = play SFX
bsr Echo_SendCommandAddr ; Send command to Echo
move.w (sp)+, d0 ; Restore register
rts ; End of subroutine
;****************************************************************************
; Echo_StopSFX
; Stops SFX playback
;****************************************************************************
Echo_StopSFX:
move.w d0, -(sp) ; Save register
move.b #$03, d0 ; Command $03 = stop SFX
bsr Echo_SendCommand ; Send command to Echo
move.w (sp)+, d0 ; Restore register
rts ; End of subroutine
;****************************************************************************
; Echo_PlayBGM
; Plays a BGM
;
; input a0.l ... Pointer to BGM data
;****************************************************************************
Echo_PlayBGM:
move.w d0, -(sp) ; Save register
move.b #$04, d0 ; Command $04 = play BGM
bsr Echo_SendCommandAddr ; Send command to Echo
move.w (sp)+, d0 ; Restore register
rts ; End of subroutine
;****************************************************************************
; Echo_StopBGM
; Stops BGM playback
;****************************************************************************
Echo_StopBGM:
move.w d0, -(sp) ; Save register
move.b #$05, d0 ; Command $05 = stop BGM
bsr Echo_SendCommand ; Send command to Echo
move.w (sp)+, d0 ; Restore register
rts ; End of subroutine
;****************************************************************************
; Echo_ResumeBGM
; Resumes BGM playback
;****************************************************************************
Echo_ResumeBGM:
move.w d0, -(sp) ; Save register
move.b #$06, d0 ; Command $06 = resume BGM
bsr Echo_SendCommand ; Send command to Echo
move.w (sp)+, d0 ; Restore register
rts ; End of subroutine
;****************************************************************************
; Echo_SetPCMRate
; Sets the playback rate of PCM
;
; input d0.b ... New rate (timer A value)
;****************************************************************************
Echo_SetPCMRate:
movem.l d0-d1, -(sp) ; Save registers
move.b d0, d1 ; Put parameter in place
move.b #$07, d0 ; Command $07 = set PCM rate
bsr Echo_SendCommandByte ; Send command to Echo
movem.l (sp)+, d0-d1 ; Restore registers
rts ; End of subroutine
;****************************************************************************
; Echo_GetStatus
; Gets the current status of Echo
;
; output d0.w ... Echo status
; Bit #0: SFX is playing
; Bit #1: BGM is playing
; Bit #15: command still not parsed
;****************************************************************************
Echo_GetStatus:
moveq #0, d0
Echo_Z80Request ; We need the Z80 bus
move.b ($A01FF0), d0 ; Get the status flags
tst.b ($A01FFF) ; Check if command still has to be parsed
beq.s @NotBusy ; Any commands left to be parsed?
bset.l #15, d0 ; If so, set the relevant flag
@NotBusy:
Echo_Z80Release ; Let the Z80 go!
rts ; End of subroutine
;****************************************************************************
; Echo_ListEntry
; Defines an entry in a pointer list
;****************************************************************************
Echo_ListEntry macro addr
dc.b $80|((addr)>>8&$7F) ; High byte of address
dc.b (addr)&$FF ; Low byte of address
dc.b ((addr)>>15&$7F)|((addr)>>16&$80) ; Bank number
endm
;****************************************************************************
; Echo_ListEnd
; Ends a pointer list
;****************************************************************************
Echo_ListEnd macro
dc.b $00 ; End of list mark
even ; Just in case...
endm
;****************************************************************************
; Echo_Init
; Initializes Echo
;
; input a0.l ... Address of pointer list
;****************************************************************************
Echo_Init:
movem.l d0/a0-a1, -(sp) ; Save registers
Echo_Z80Reset ; May not work without this...
Echo_Z80Request ; We need the Z80 bus
move.b #$01, ($A01FFF) ; Command: load pointer list
move.l a0, d0 ; Easier to manipulate here
move.b d0, ($A01FFD) ; Store low address byte
lsr.l #7, d0 ; Get high address byte
lsr.b #1, d0 ; We skip one bit
bset.l #7, d0 ; Point into bank window
move.b d0, ($A01FFE) ; Store high address byte
lsr.w #8, d0 ; Get bank byte
move.w d0, d1 ; Parse 32X bit separately
lsr.w #1, d1 ; Put 32X bit in place
and.b #$7F, d0 ; Filter out unused bit from addresses
and.b #$80, d1 ; Filter out all but 32X bit
or.b d1, d0 ; Put everything together
move.b d0, ($A01FFC) ; Store bank byte
lea @Z80Program(pc), a0 ; Where Z80 program starts
lea ($A00000), a1 ; Where Z80 RAM starts
move.w #@Z80ProgSize-1, d0 ; Size of Z80 program (DBF adjusted)
@LoadLoop: ; Go through all the program
move.b (a0)+, (a1)+ ; Copy byte into Z80 RAM
dbf d0, @LoadLoop ; Go for next byte
Echo_Z80Reset ; Now reset for real
Echo_Z80Release ; Let the Z80 go!
movem.l (sp)+, d0/a0-a1 ; Restore registers
rts ; End of subroutine
;****************************************************************************
; Echo Z80 program
; It should be located wherever Echo_ProgFile was defined
;****************************************************************************
@Z80Program: incbin "../bin/prog-z80.bin"
@Z80ProgSize equ *-@Z80Program
even
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