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|
;****************************************************************************
; EntryPoint
; Where the program starts
;****************************************************************************
EntryPoint:
ld sp, RAM_Stack ; Init stack
xor a ; Reset Echo status
ld (RAM_Status), a
ld hl, $7F11 ; Mute PSG
ld (hl), $9F
ld (hl), $BF
ld (hl), $DF
ld (hl), $FF
xor a
ld (RAM_PSGData), a
ld (RAM_PSGData+16), a
ld (RAM_PSGData+32), a
ld (RAM_PSGData+48), a
ld hl, $6000 ; Set default bank
ld (hl), l
ld (hl), l
ld (hl), l
ld (hl), l
ld (hl), l
ld (hl), l
ld (hl), l
ld (hl), l
ld (hl), l
;ex af, af' ; Set 9th bank bit to 0 by default
;xor a ; (0 = $000000-$7FFFFF range aka MD mode)
;ex af, af' ; (1 = $800000-$FFFFFF range aka 32X mode)
ld ix, $4000 ; YM2612 I/O ports base address
ld iyh, $40
exx ; Init PCM playback status
ld bc, $0000 ; B = playing, C = bank
ld de, $0000 ; DE = address
ld hl, $6000 ; HL = always $6000
exx
ld (ix+0), $2B ; Disable DAC by default
ld (ix+1), $00
ld e, $7F ; Mute all FM channels
ld a, $40
ld b, 4
.mutefm:
ld (ix+0), a
ld (ix+1), e
ld (ix+2), a
ld (ix+3), e
inc a
ld (ix+0), a
ld (ix+1), e
ld (ix+2), a
ld (ix+3), e
inc a
ld (ix+0), a
ld (ix+1), e
ld (ix+2), a
ld (ix+3), e
inc a
inc a
djnz .mutefm
ld (ix+0), $B4 ; Ensure all channels can be heard from both
ld (ix+1), $C0 ; speakers (by default they're mute!)
ld (ix+0), $B5
ld (ix+1), $C0
ld (ix+0), $B6
ld (ix+1), $C0
ld (ix+2), $B4
ld (ix+3), $C0
ld (ix+2), $B5
ld (ix+3), $C0
ld (ix+2), $B6
ld (ix+3), $C0
ld (ix+0), $24 ; Init timers
ld (ix+1), $FE
ld (ix+0), $25
ld (ix+1), $03
ld (ix+0), $26
ld (ix+1), $C9
;ld (ix+1), $FF
ld (ix+0), $27
ld (ix+1), $3F
jp IdleLoop ; Go into idle loop
;****************************************************************************
; PollPCM
; Used to update PCM while not idle
;****************************************************************************
PollPCM: macro
ld a, ($4000)
bit 0, a
call nz, UpdatePCM
endm
;****************************************************************************
; RunCommand
; Checks which command to run
;****************************************************************************
RunCommand:
dec a ; Command $01: load list
jp z, LoadList
dec a ; Command $02: play SFX
jp z, PlaySFX
dec a ; Command $03: stop SFX
jp z, StopSFXCmd
dec a ; Command $04: play BGM
jp z, PlayBGM
dec a ; Command $05: stop BGM
jp z, StopBGMCmd
PollPCM
xor a ; Bad command, ignore >:(
ld (RAM_Command), a
PollPCM
;****************************************************************************
; IdleLoop
; Loop that runs when not processing SFX or BGM
;****************************************************************************
IdleLoop:
ld a, (RAM_Command) ; Look for commands
or a
jr nz, RunCommand
PollPCM ; Poll PCM
ld a, ($4000) ; Tick?
bit 1, a
jr nz, DoTick
bit 0, a ; Poll PCM again
call nz, UpdatePCM ; Not using macro for optimization purposes
jp IdleLoop ; Keep idling
;****************************************************************************
; DoTick
; Called whenever a new tick triggers
;****************************************************************************
DoTick:
ld a, (ix+0)
bit 0, a
call nz, UpdatePCM
; ld (ix+0), $26 ; Reset timer
;.timerset:
; ld (ix+1), $C8
ld (ix+0), $27
ld (ix+1), $2F
; ld a, (.timerset+3) ; $C8 is too fast, $C9 is too slow
; xor $01 ; So, we alternate between them to compensate
; ld (.timerset+3), a
PollPCM
DoTick_SFX: ; Process SFXs
jp DoTick_SFXSkip
DoTick_SFXSkip:
PollPCM
DoTick_BGM: ; Process BGMs
jp DoTick_BGMSkip
DoTick_BGMSkip:
PollPCM
jp UpdatePSG ; Update PSG envelopes
DoTick_PSGSkip:
PollPCM
jp IdleLoop ; End of subroutine
;****************************************************************************
; BankSwitch
; Switches into a new bank (won't update player status!)
;
; input A .... New bank to switch into
; input HL ... Must be $6000
; breaks ..... AF
;****************************************************************************
BankSwitch: macro
ld (hl), a
rrca
ld (hl), a
rrca
ld (hl), a
rrca
ld (hl), a
rrca
ld (hl), a
rrca
ld (hl), a
rrca
ld (hl), a
ld (hl), l
rrca
ld (hl), a
endm
;****************************************************************************
; LoadList [command $01]
; Loads the pointer list
;****************************************************************************
LoadList:
ld hl, RAM_ComBank ; Get command parameters
ld c, (hl)
inc l
ld e, (hl)
inc l
ld d, (hl)
ex de, hl
xor a ; Command parsed
ld (RAM_Command), a
ld a, c ; Do initial bank switch
ld de, $6000
ex de, hl
BankSwitch
ex de, hl
ld de, RAM_PointerList ; Where the pointer list starts
.loop:
ld a, (hl) ; Get high address byte
or a ; Is it the end of the list?
jp z, .end ; If so, stop parsing list
ld (de), a ; Nope, store it in list
inc d ; Get address for next byte
inc l
jr nz, .noswitch1
inc h
jr nz, .noswitch1
inc c
ld a, c
ld h, $60
BankSwitch
ld h, $80
.noswitch1:
ld a, (hl) ; Get low address byte
ld (de), a ; Store it in pointer list
inc d ; Get address for next byte
inc l
jr nz, .noswitch2
inc h
jr nz, .noswitch2
inc c
ld a, c
ld h, $60
BankSwitch
ld h, $80
.noswitch2:
ld a, (hl) ; Get bank byte
ld (de), a ; Store it in pointer list
dec d ; Get address for next byte
dec d
inc e
inc l
jr nz, .noswitch3
inc h
jr nz, .noswitch3
inc c
ld a, c
ld h, $60
BankSwitch
ld h, $80
.noswitch3:
jp .loop ; Go for next byte
.end:
ld a, c ; Store current bank
ld (RAM_LastBank), a
jp IdleLoop ; End of subroutine
;****************************************************************************
; GetParam
; Subroutine for getting the parameter byte
;****************************************************************************
GetParam:
ld a, (RAM_LastBank) ; Bank switch?
cp c
jp z, .noswitchp
ld a, c
ld (RAM_LastBank), a
exx
BankSwitch
exx
.noswitchp:
ld b, (hl) ; Get volume
PollPCM
inc l ; Get next address
jp nz, .nonewbankp
inc h
jp nz, .nonewbankp
ld h, $80
inc c
.nonewbankp:
ret ; End of subroutine
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